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Uber-Dan

Call me Dan.
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I've been playing Minecraft since I got it around 1.12.2 and I've been keeping up with the various updates. With 1.19, AKA the wild update, on the way I wanted to share my thoughts on it because there's been a bit of controversy going on with it as of late.


First though, for those that haven't been following the updates like I have I'll summarize that update contents real quick.

-Mangrove swamps, an entire new biome is being added. It includes mangrove wood, the various plank recipes, mangrove leaves, propagules, roots, and leaves. In addition there's mud, mud bricks, muddy roots, and frog lights. Within the mangrove swamps are frogs.

-The deep dark and ancient city, a new cave biome originally planned for 1.17. Inside these cities are the various skulk blocks, tons of loot but also the warden which is so strong it can 2 shot players in full netherite and has a ranged attack that passes through blocks to prevent cheesing.

-The allay, the somewhat controversial winner of the mob vote, which can pick up items off the ground and carry them either to yourself or to a noteblock that was played.


As for my thoughts on the update itself: Overall it's not a small update by any means. That's a lot of content for a free update. The mangrove wood looks really nice and would probably go well with jungle and acacia wood. The mud and mud bricks are both nice too, the former in nature builds and the latter alongside various stone. Now, I'm a decent builder but by no means an expert so I'm sure there's a lot more they can be used for in terms of design. The skulk, while mainly added as a way to passively farm exp, does looks like it'll go in some darker builds along side various other dark colored blocks such as deepslate.


Now the controversy, from what I can tell, mainly surrounds the fireflies and birch forest not being included in the update despite both being shown at Minecon. Now, I understand the firefly removal as it was originally gonna be eaten by frogs to make frog lights but then some people told the dev team that frogs don't eat fireflies and they were in fact poisonous to them. That being said, I kind of wish they were kept as an ambience effect similar to the ash in basalt deltas.


When it comes to birch forests, I'm not sure exactly what happened there. The concept was shown at Minecon but it wasn't until the update was well into the snapshot phase that Mojang revealed it wasn't gonna be in the wild update. This led to a lot of people disappointed as it was generally assumed it was part of the update due to being shown at Minecon. Like I said, I'm not sure what happened if it was originally gonna be included in the wild update but then scrapped or if it was never planned or what but I feel like if it was revealed to be not part of the update a lot sooner it wouldn't have been as much of an issue.


Lastly, it seems a lot of people are disappointed by the size of the update. This I feel is due to the wild update coming after the caves & cliffs and nether updates. The wild update has a lot of content but compared to the previous 2-3 updates (depends on how you count caves & cliffs) it does seem small. In my opinion it's a good thing the dev team is slowing down for a bit. Sure a bigger update would be cool but what we have is pretty great.


I'm gonna end this by showing a tweet from kingbdogz:

https://twitter.com/kingbdogz/status/1525855590106517507

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Pony List V2

1 min read

Less of a new list and more of a lit of ponies I'll keep going into G5. Each one has a slightly rewritten bio. Furthermore despite being mostly the same I'm treating the G5 as an alternate universe where they were born in the G5 timeline.


Azure thief


Stella

-Sailor Magic


Wind Hooves


Ruse Allure (Disguised)

-Her true form


Andra

-Sailor Strangth


Bellatrix

-Sailor Support


Shield Coin

-Sailor Resilience


Tequila Sunrise


Diamond Dancer


Fittonia and Tecttractinum


Crystal Shard


Spotless Shine (coming soon)

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Me: *Takes a peek inside a ravine.*

Assorted Mobs: *Swarm me and murder me quickly*

Zombie: *Takes my armor and sword*

Creeper: *Blows the rest of my items up*

Me: Tries to get my stuff back*

Assorted Mobs: *Murder me a bunch of times*

Me: *Spends an entire irl day planning*

Me: *Returns and digs up tons of blocks over the ravine to let sunlight in, leaves long enough for most of the mobs to despawn, returns, uses a creeper to blow up a bunch of zombies including the one that took my gear and escapes with it, returns with torches and lights the place up, takes most of the ores, and leaves with an overall profit in iron and some backup gear.*


Minecraft vengeance complete.


Me: *Winds down the day by making a big pool in my base, "borrowing" a piece of kelp from someones nearby farm, and makes a kelp farm for some nice sustainable, green, fuel.*

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A few days ago I came across a recreation of The Legend of Zelda Ocarina of Time in Minecraft 1.16.5


It's a full adventure map with all the events, enemies, bosses, etc. all programmed into Minecraft. Other than a few bugs and some clunky areas it's perfect. I just finished it myself.


My only complaint is there were a couple areas so buggy I had no choice but to use spectator mode to bypass a couple rooms. It's mostly due to the forced movement bugging out, you'll see what I mean.


Creators Youtube channel where they are doing a 100% playthrough: https://www.youtube.com/channel/UCPGSu845TBtJUTJT7ixiW7A

The download link: https://www.mediafire.com/file/t5hc28v8g4kktqb/Legend_of_Zelda_Ocarina_of_Time_1.0.3.zip/file

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TheArtsyEmporium is holding a raffle, check it out below.

12 Days of Christmas Raffle Announcement
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